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      <title>Mimi Ito - Weblog</title>
      <link>http://www.itofisher.com/mito/weblog/</link>
      <description>I am a cultural anthropologist studying new media use, particularly among young people in Japan and the US. My research right now focuses on digital media use in the US and portable technologies in Japan. </description>
      <language>en</language>
      <copyright>Copyright 2010</copyright>
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         <title>Skate Life</title>
         <description><![CDATA[<p><img alt="skatelife.jpg" src="http://www.itofisher.com/mito/weblog/skatelife.jpg" width="233" height="350" align="right"/></p>

<p>I'm happy to announce (a bit belatedly) the first book in the <a href="http://www.digitalculture.org/series/technologies-of-the-imagination">Technologies of the Imagination</a> series I am editing with Ellen Seiter with University of Michigan Press' <a href="http://www.digitalculture.org/">digitalculturebooks</a> imprint.  Emily Chivers Yochim's <a href="http://www.digitalculture.org/books/skate-life">Skate Life: Re-Imagining White Masculinity</a> is a nuanced look at the culture and practice of skateboarders. The description of skate culture draws from popular media, as well as ethnographic research with skaters in Ann Arbor, Michigan. I have to credit Ellen and our editors Tom Dwyer and Alison Mackeen (formerly at UMich Press and now at Yale U Press) for seeing this book through to publication, but I am super proud to be able to claim it as part of our series!</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2010/05/skate_life.html</link>
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         <pubDate>Sat, 29 May 2010 19:42:28 -0800</pubDate>
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         <title>Wikimedia and the Future of Public Media</title>
         <description><![CDATA[<p>As of this week, I am officially part of Wikimedia's <a href="http://wikimediafoundation.org/wiki/Advisory_Board">advisory board</a>. I'm super excited to be part of the Wikimedia team and community, and am feeling rosy about the promise of all I will learn and hopefully even contribute. Like hordes of other net users, I rely on Wikipedia almost daily as my outboard brain, a taken-for-granted benefit of living in a networked age. I've made some edits and contributions to Wikipedia along the way, but mostly I've treated it as a public resource there for the taking. When I visited Wikimedia a few months ago, and took a look at their developing <a href="http://strategy.wikimedia.org/wiki/Strategic_Plan/Movement_Priorities">strategic plan</a>, it was my first sustained look at some of the complexities of infrastructure and governance that lurk beneath the surface of a public resource that is quietly indispensable in my life.</p>

<p>I was interested to learn from the strategic plan that Wikimedia is currently sustainable by community contributions. The Wikimedia Foundation has received support from a range of private <a href="http://wikimediafoundation.org/wiki/Benefactors">donors</a>, including foundations, but the core financial support for Wikipedia is community-generated. As such, it follows in the footsteps of other member-supported models of public media, but is unique in not having a history of government funding, and having a transnational scope. And of course, unlike public television and radio, Wikipedia is not only community supported, but is community created. "We" the public donate not only our dollars but our labor, keeping the centralized costs of media making and distribution at a minimum.</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2010/05/wikimedia_and_the_future_of_pu.html</link>
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         <pubDate>Tue, 18 May 2010 08:23:13 -0800</pubDate>
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         <title>Announcing the Digital Media and Learning Hub, dmlcentral.net,  and 2 new books</title>
         <description><![CDATA[<p>I have been working for most of my research career in the field of digital media and learning, an area that was just emerging in my years as a graduate student, and has more recently become a growing and recognized area of research and practice. In the past five years, I have benefited from the MacArthur Foundation's investment in this area, and today, in tandem with the <a href="http://www.google.com/events/digitalage/">Breakthrough Learning in a Digital Age</a> event, have a series of happy announcements to make that represent many pieces of this work coming to fruition. </p>

<p>First, we are opening the doors today on a new <a href="http://dmlcentral.net">Digital Media and Learning Research Hub</a>, and it's web site. <a href="http://DMLcentral.net">DMLcentral.net</a>. The research hub and website is a key component of the broader <a href="http://www.google.com/events/digitalage/">MacArthur Foundation Digital Media and Learning Initiative</a>, and is made possible by a grant that David Goldberg and I received at the <a href="http://www.uchri.org/">University of California Humanities Research Institute. </a> The Hub will be facilitating research collaboration, organizing an <a href="http://dmlcentral.net/conference/">annual conference</a>, in addition to operating the <a href="http://DMLcentral.net">DMLcentral.net</a> web site. The press release of the announcement can be found <a href="http://dmlcentral.net/press/2009-10/new-center-uc-irvine-seed-research-and-collaboration-digital-media-and-learning">here</a>.</p>

<p>The launch of the Hub and DMLcentral also coincides with the publication of two of my books. <br />
</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2009/10/announcing_the_digital_media_a.html</link>
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         <pubDate>Tue, 27 Oct 2009 08:00:00 -0800</pubDate>
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         <title>First Annual Digital Media and Learning Conference</title>
         <description><![CDATA[<p>For the past year or so, I've been working with David Theo Goldberg at the <a href="http://www.uchri.org/">University of California Humanities Research Institute</a> in planning for and establishing <a href="http://spotlight.macfound.org/blog/entry/dml_networked_studio/">a new research hub in digital media and learning</a>. This is part of the work of the MacArthur Foundation in supporting research and field-building in this area. Starting this fall, we've been kicking off a new range of activities meant to support communication and collaboration. One centerpiece of our efforts is an annual conference that we are organizing, the first of which will be convened in San Diego February 18-20. The theme is "Diversifying Participation" and Henry Jenkins will be chairing. I will be part of the conference committee, together with David Goldberg, Heather Horst, Jabari Mahiri, and Holly Willis. </p>

<p>One of the problems with a new and highly interdisciplinary field is that there are few conferences and journals that really cater to our specific areas of interest. The MacArthur Foundation helped start the <a href="http://ijlm.net/">International Journal of Learning and Media</a> to address this gap. The conference is the next step in this field-building effort. </p>

<p>The deadline for session proposals is approaching quickly -- October 30! Please consider submitting something and joining us for the event. I am confident that we will look back at this inaugural year of the event as the start of something memorable. There is <a href="http://dmlconference2010.wikidot.com/forum:start">a wiki for session organizing </a> and more details below. </p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2009/10/first_annual_digital_media_and.html</link>
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         <pubDate>Mon, 19 Oct 2009 19:24:34 -0800</pubDate>
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         <title>Sociocultural Contexts of Game-Based Learning</title>
         <description><![CDATA[<p><em>Next week, I will be presenting a response paper for the National Academy of Science's <a href="http://www8.nationalacademies.org/cp/projectview.aspx?key=49082">Committee on Learning Science: Computer Games, Simulations, and Education</a>. They are convening <a href="http://www7.nationalacademies.org/bose/Gaming_Sims_Homepage.html">a workshop</a>, open to the public, on games for science education. It should be an interesting meeting for games and learning folks in the DC area. I am presenting a paper in response to Kurt Squire's look at science games and simulations in informal learning environments. The text of my response is below.</em></p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2009/10/sociocultural_contexts_of_game.html</link>
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         <pubDate>Fri, 02 Oct 2009 04:50:57 -0800</pubDate>
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         <title>International literature review on new media practices</title>
         <description><![CDATA[<p>For the past few months, I have been working with a team of researchers in conducting a literature review of new media uptake in different parts of the world. This work has been part of our work with the MacArthur Foundation Digital Media and Learning Initiative to understand the ways in which new media is intersecting with young people's everyday learning. Our work thus far has been focused on the U.S. context, but now we are trying to understand how what we have learned relates to developments overseas. </p>

<p>We selected a set of countries where there are interesting developments in new media uptake, but there is relatively little research literature available in English. The literature reviews are broken down by country, with Cara Wallis taking the lead on Chiina, HyeRyoung Ok for Korea, Anke Schwittay for India, Heather Horst for Brazil, Daisuke Okabe and I for Japan, and Araba Sey for Ghana. We will be rolling these out in installments starting today and continuing through March. You can find the posts at our <a href="http://futuresoflearning.org/">Futures of Learning blog</a>.</p>

<p>Although this literature review was conducted primarily to inform our ongoing research, we are hoping that this will provide a benefit to the broader research community by posting our work publicly. We are also hoping that by doing so we can get some feedback, particularly about literature we missed our gaps in our understanding.</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2009/01/international_literature_revie.html</link>
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         <pubDate>Tue, 27 Jan 2009 14:33:10 -0800</pubDate>
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         <title>Living and Learning with New Media: Summary of Findings from the Digital Youth Project</title>
         <description><![CDATA[<p><img alt="dyouthreport.jpg" src="http://www.itofisher.com/mito/weblog/dyouthreport.jpg" width="200" height="259" align="right" /><br />
It's been over three years in the making, but we are at long last releasing the results of our <a href="http://digitalyouth.ischool.berkeley.edu/">Digital Youth Project</a>. The goal of this work was to gain an understanding of youth new media practice in the U.S. by engaging in ethnographic research across a diverse range of youth populations, sites, and activities. A collaboration between 28 researchers and research collaborators, this was a large ethnographic project funded by the MacArthur Foundation as part of their <a href="http://digitallearning.macfound.org">Digital Media and Learning</a> initiative. I was one of the PIs on the project together with Peter Lyman, Michael Carter, and Barrie Thorne. </p>

<p>The project has been quite a journey, and has been by far the most challenging and rewarding research project I've undertaken so far. It tested my skills at so many levels -- fieldwork, conceptually, theoretically, and in management. I feel so fortunate to for the opportunity to have undertaken this project with fabulous colleagues and a team of graduate students and postdocs who taught me so much along the way. </p>

<p>I'm particularly proud of the shared report that we have just released, which was a genuinely collaborative effort, co-authored by 15 of us on the team, and including contributions from many others. We took a step that is unusual with ethnographic work, of trying to engage in joint analysis rather than simply putting together an edited collection of case studies. We spent the past year reading each others interviews and fieldnotes, and developing categories that cut across the different case studies. Each chapter of the book incorporates material from multiple case studies, and is an effort to describe the diversity in youth practice at it emerged from a range of different youth populations and practices.</p>

<p>You can find all the details in the documents linked below, and a summary of our report. The book is due out from MIT Press next fall, but in the meantime you can read a draft of it online. Our book is dedicated to the memory of Peter Lyman. </p>

<p>Sadly, I won't be able to attend, but my team will be celebrating the release of our report at a reception at the American Anthropological Association meetings in San Francisco. Saturday November 22, at 6:30-8:00pm, San Francisco Hilton & Towers, Golden Gate Ballroom.</p>

<p>Click <a href="http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-TwoPageSummary.pdf">here</a> to download a two-page summary of the report.</p>

<p>Click <a href="http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf">here</a> to download the summary white paper.</p>

<p>Click <a href="http://digitalyouth.ischool.berkeley.edu/report">here</a> to access the full report. </p>

<p>Click <a href="http://digitallearning.macfound.org/ethnography">here</a> for the press release and video being hosted by the MacArthur Foundation.</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2008/11/living_and_learning_with_new_m.html</link>
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         <pubDate>Wed, 19 Nov 2008 21:01:00 -0800</pubDate>
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         <title>Books in the mail</title>
         <description><![CDATA[<p>Today I got a welcome delivery from MIT Press - two books in the mail that I have had the good fortune to be part of. <br />
<a href="http://www.amazon.com/gp/product/0262113198?ie=UTF8&tag=chanponorg&linkCode=as2&camp=1789&creative=9325&creativeASIN=0262113198"><img border="0" src="http://www.itofisher.com/mito/weblog/51HuG05gjuL._SL160_.jpg" align="right" ></a><img src="http://www.assoc-amazon.com/e/ir?t=chanponorg&l=as2&o=1&a=0262113198" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>

<p>The first is <a href="http://www.amazon.com/gp/product/0262220857?ie=UTF8&tag=chanponorg&linkCode=as2&camp=1789&creative=9325&creativeASIN=0262220857">Networked Publics</a><img src="http://www.assoc-amazon.com/e/ir?t=chanponorg&l=as2&o=1&a=0262220857" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />, a labor of love that was the result of a year long interdisciplinary research group that I helped organize at the Annenberg Center for Communication. Big kudos go to <a href="http://varnelis.net/">Kazys Varnelis</a> who did the editing work for this volume. Every chapter is collaboratively written and is a result of a weekly faculty seminar and our engagement with a series of guest speakers. The goal of the book is to provide an accessible overview of some of the broad changes in our senses of place, public culture, politics, and infrastructure that have accompanied the shift towards a networked society. The concept of networked publics is meant to signal the lateral, peer-to-peer connections between "audiences" and "users" and the ways in which these connections are transforming our notions of public participation.</p>

<p>You can find a few chapters, including my introduction to the book online at the <a href="http://networkedpublics.org/">netpublics site</a>.</p>

<p><a href="http://www.amazon.com/gp/product/0262113198?ie=UTF8&tag=chanponorg&linkCode=as2&camp=1789&creative=9325&creativeASIN=0262113198"><img border="0" src="http://www.itofisher.com/mito/weblog/519E1KPEs3L._SL160_.jpg" align="left"></a><img src="http://www.assoc-amazon.com/e/ir?t=chanponorg&l=as2&o=1&a=0262113198" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
The other book that arrived today is <a href="http://www.amazon.com/gp/product/0262113198?ie=UTF8&tag=chanponorg&linkCode=as2&camp=1789&creative=9325&creativeASIN=0262113198">Beyond Barbie&reg; and Mortal Kombat: New Perspectives on Gender and Gaming</a><img src="http://www.assoc-amazon.com/e/ir?t=chanponorg&l=as2&o=1&a=0262113198" align="left" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />, a book that takes stock of the current state of affairs with regards to girls and gaming. It has been put together a decade after the publication of<a href="http://www.amazon.com/gp/product/0262531682?ie=UTF8&tag=chanponorg&linkCode=as2&camp=1789&creative=9325&creativeASIN=0262531682">From Barbie&#174; to Mortal Kombat: Gender and Computer Games</a><img src="http://www.assoc-amazon.com/e/ir?t=chanponorg&l=as2&o=1&a=0262531682" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />, and revisits the issues raised by the earlier book. Edited by Yasmin Kafai, Carrie Heeter, Jill Denner, and Jennifer Sun, the book includes contributions by game makers as well as scholars looking at girls gaming. Written at a moment where gaming by women and girls has become well established, it chronicles a moment that is quite different from the earlier book, written at the height of the "girls games" movement that was aiming to design products specifically targeted to girls. While many of the issues of gender difference and access to technology persist to this day, the issue is not so much access to games, but access to particular kinds of gaming experiences that constitute a gender divide. The book has also expanded this conversation by soliciting contributions from scholars who work outside of the U.S., and I have a piece in their that discusses the gender dynamics of Japanese games. </p>

<p>It's great to see these works in print now, both outcomes of productive interdisciplinary collaborations that are pushing forward new paradigms in thinking about digital culture.</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2008/10/books_in_the_mail.html</link>
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         <pubDate>Fri, 03 Oct 2008 21:59:44 -0800</pubDate>
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         <title>Time for an update</title>
         <description><![CDATA[<p>In honor of back to school week, I am posting a much belated  update on various transitions that I've been navigating over the past few months. Over the summer, we wrapped up our writing for the summative book on the <a href="http://digitalyouth.ischool.berkeley.edu/">digital youth project</a>, and we plan to release our white paper on the findings, and a draft of the book online on October 2. It's been tremendously satisfying to finally be able to step back and analyze all the material we collectively gathered over this three-year project, which involved 28 researchers including myself. I'm finding that the knowledge we gained is providing to be a great springboard for the new work that I have kicked off this summer.</p>

<p>As part of the transition to new projects, I've moved my primary affiliation from USC to UC Irvine. At UCI, I'll be working with both the <a href="http://www.uchri.org/">UC Humanities Research Institute</a> and the <a href="http://www.ics.uci.edu/informatics/">Informatics Department</a> at the School of Information and Computer Science. I will still continue to have an affiliation at USC's <a href="http://iml.usc.edu/">Institute for Multimedia Literacy</a>, and will be organizing, with Holly Willis, a talk series on multimedia literacy, as part of the Annenberg Research Park Colloquium Series. Our <a href="http://iml.usc.edu/?p=244">first colloquium will be on September 9, with Liz Losh</a>. </p>

<p>My move to UCI was motivated by my desire to work with David Goldberg and the Humanities Institute, and to build new bridges to colleagues in informatics, <a href="http://www.calit2.net/">CALIT2</a> and <a href="http://www.anthro.uci.edu/">anthropology</a> at UCI. I feel that I am getting the best of both worlds by being able to stay in LA and keep in touch with things at USC, while also developing new relationships and conversations further down the 405. And the commute hasn't been half bad, thanks to my carpooling with my colleagues.</p>

<p>I am starting up a new effort at UCHRI to build plans for a <a href=:http://spotlight.macfound.org/main/entry/dml_networked_studio">networked studio</a> to facilitate interdisciplinary research collaborations in the area of new media and learning. The project is giving me an excuse to do a good amount of reading in the area, and to visit with people and projects in the field, both in the U.S. and abroad. After being deeply immersed in fieldwork and writing, it's been a refreshing change of pace to pop my head up for a bit and try to take a broader survey of the field and catch up on the work of all my colleagues. I'm super-excited about the next steps that we are taking in our work with the MacArthur Foundation and the potential to build synergies between research, design, youth culture, and educational practice that can really have an influence on the shape of public education.</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2008/09/time_for_an_update.html</link>
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         <pubDate>Thu, 04 Sep 2008 15:23:12 -0800</pubDate>
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         <title>Code of Best Practices in Copyright and Fair Use for Online Video</title>
         <description><![CDATA[<p>I'm happy to announce that the <a href="http://www.centerforsocialmedia.org">Center for Social Media</a> has just released <a href="http://www.centerforsocialmedia.org/resources/publications/fair_use_in_online_video/">a new best practices document</a> to help video makers and distributors navigate the world of digital and online video, and I'm also proud to say that I had a small part in it as a member of the committee who put the document together. I first learned about the work that the Center for Social Media was doing when they released a similar <a href="http://www.centerforsocialmedia.org/resources/fair_use">best practices document for fair use in documentary film</a> making. This new document addresses practices of remixing and reposting in online video, and provides guidelines for the parameters of fair use in these practices.</p>

<p>The code identifies, among other things, six kinds of unlicensed uses of copyrighted material that may be considered fair, under certain limitations.  They are:  <br />
<UL><br />
<li> Commenting or critiquing of copyrighted material</li><br />
<li>Use for illustration or example</li><br />
Incidental or accidental capture of copyrighted material</li><br />
<li>Memorializing or rescuing of an experience or event</li><br />
<li>Use to launch a discussion</li><br />
<li>Recombining to make a new work, such as a mashup or a  remix, whose elements<br />
depend on relationships between existing works</li><br />
</UL><br />
See the full document <a href="http://www.centerforsocialmedia.org/resources/publications/fair_use_in_online_video/">here</a>. </p>

<p>And if you haven't already, check out their video -- <a href="http://www.centerforsocialmedia.org/videos/remix_culture/">Remix Culture</a> -- for a great visual overview and introduction to remix video.</p>

<p>It was a real pleasure working with <a href="http://www.centerforsocialmedia.org/aufderheide.html">Patricia Aufderheide</a>, <a href="http://www.wcl.american.edu/faculty/jaszi/">Peter Jaszi</a>, and the other committee members in putting this together. I learned a lot from the collaborative process, and was much impressed by Patricia and Peter's ability to pull together the insights and expertise of a diverse committee into a super-solid document. <br />
</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2008/07/code_of_best_practices_in_copy.html</link>
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         <pubDate>Mon, 07 Jul 2008 04:36:55 -0800</pubDate>
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         <title>Public Forum on our Digital Youth Project</title>
         <description><![CDATA[<p>We are nearing the end of three years of ethnographic work on the <a href="http://digitalyouth.ischool.berkeley.edu/">digital youth project </a>that I have been helping lead together with Peter Lyman, Michael Carter, and Barrie Thorne. The project has involved a team of over 20 ethnographers, and we have conducted 22 different case studies of youth engagement with new media. These have ranged from studies of specific online sites such as YouTube and MySpace, to studies that focus on a particular neighborhood of afterschool program, to studies of interest-driven groups such as anime fans and hip hop creators. It has been quite a journey,  learning from a diverse range of kids and learning from each other on how to work together in developing new forms of ethnographic knowledge and collaboration.</p>

<p>Although we are still a few months shy of wrapping up our analysis and writings, we will be doing our first major public presentation of our work on April 23, at Stanford University The event is organized by our funding organization, the <a href="http://spotlight.macfound.org/">MacArthur Foundation</a>, together with <a href="http://www.commonsensemedia.org/">Common Sense Media</a>. We will have poster sessions featuring all of our case studies, and talks by <a href="http://www.zephoria.org/">danah boyd</a>, <a href="https://webfiles.berkeley.edu/~hhorst/">Heather Horst</a>, Dilan Mahendran, and myself. We also have a distinguished panel of respondents: <a href="http://www.oreillynet.com/pub/au/26">Dale Dougherty</a> editor of <a href="http://www.makezine.com/">MAKE</a>, <a href="http://ed.stanford.edu/suse/faculty/displayRecord.php?suid=stipek">Deborah Stipek</a>, the Dean of the Stanford School of Education, Linda Burch from Common Sense Media, and Kenny Miller from MTV Networks. Julia Stasch and Connie Yowell from the MacArthur Foundation will also be presenting at the event.</p>

<p>You can find program details and the registration form at the <a href="http://www.eventsatcommonsensemedia.org">Common Sense Media site.</a></p>

<p>Videos from the event are available <a href="http://www.youtube.com/view_play_list?p=CC2EF6A461393C86">on YouTube.</a></p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2008/03/public_forum_on_our_digital_yo.html</link>
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         <pubDate>Wed, 19 Mar 2008 21:42:14 -0800</pubDate>
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         <title>annenberg.edu address is officially dead</title>
         <description><![CDATA[<p><a href="http://www.itofisher.com/mito/weblog/2007/03/networked_publics_247_and_look.html">Since the Annenberg Center closed</a> in August, my email had been forwarding to my new addy at the School of Cinematic Arts, but it looks like those days are over. My apologies if you got bounce backs on my annenberg.edu address in the past week or two. My other addresses should be functional. I guess the Center is officially gone, sniff.</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2008/02/annenbergedu_address_is_offici.html</link>
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         <pubDate>Wed, 20 Feb 2008 19:18:36 -0800</pubDate>
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         <title>MacArthur Series on Digital Media and Learning</title>
         <description><![CDATA[<p>I'm a bit late to blog this, but a few weeks ago the MacArthur Foundation did an <a href="http://www.macfound.org/site/c.lkLXJ8MQKrH/b.1053853/apps/nl/content2.asp?content_id={2073041F-B5E0-4803-8A39-7E09A4D3D147}&notoc=1">official announcement</a> of a new book series on <a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&serid=170">Digital Media and Learning</a> being published by MIT Press. They also announced a new journal, <a href="http://mitpress.mit.edu/catalog/browse/browse.asp?btype=6&serid=170&xid=13&xcid=10310">The International Journal of Learning and Media</a>. Both the journal and the book series are part of the <a href="http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/k.BFC9/Home.htm">MacArthur Foundation's initiative on digital media and learning</a> that I have been involved in for many years now with our <a href="http://groups.sims.berkeley.edu/digitalyouth/">digital youth project</a>. For these publication efforts I get to play multiple roles: advisory board for the book series, author in the book series, and part of the editorial board of the journal. We are hoping that this series and journal will be a way of focusing and showcasing the work in the field. My own article in the book <a href="http://www.mitpressjournals.org/toc/dmal/-/3?cookieSet=1">The Ecology of Games</a>, edited by Katie Salen is <a href="http://www.mitpressjournals.org/doi/pdf/10.1162/dmal.9780262693646.vii">here</a>. All of the content of the book series are being made available in traditional print formats as well as online for free download.</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2007/12/macarthur_series_on_digital_me.html</link>
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         <category></category>
         <pubDate>Wed, 26 Dec 2007 13:45:07 -0800</pubDate>
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         <title>Becoming a Fan: Interest-Driven Genres of Participation Online</title>
         <description><![CDATA[<p><em>We are moving into the analysis and writing phase on our <a href="http://digitalyouth.ischool.berkeley.edu/">digital youth project</a>. Here is a short essay reporting on some of my research with anime fans.</em></p>

<p>One important dimension of our research is to develop an understanding of the diversity in ways that different youth engage with digital media, and what some of the factors are that lie behind this diversity. While broad demographic indicators such as national context, socioeconomic status, gender, age, or race have been analyzed as sources of diversity in digital media adoption, we still have very limited understanding of the specific practices, social contexts, and cultural identifications that inflect digital media use in different ways. For example, while we may know the general demographics and numbers of US teens who have decided to participate in an online site such as MySpace, we know little about why particular youth decide to opt in or out of participation, and what the variables are—personal, social, cultural—that factor into these decisions as part of an unfolding life history. Why is it that some youth decide to participate in some online sites rather than others? How do social categories in youth culture such as “geeks,” “jocks,” and “cool kids” inflect participation online? How do specific hobbies, interests, and friendships factor into young people’s decisions of where to go online?  As the palette of options for online participation continues to expand, it is critical that we look at the relation between the diversity in youth culture and the diversity in online engagement. The “participation gap” as <a href=” http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2108773/apps/nl/content2.asp?content_id={CD911571-0240-4714-A93B-1D0C07C7B6C1}&notoc=1”>Jenkins (2006)</a> has suggested, is not simply about haves and have-nots in relation to universal resource, but about intentional decisions people make between different but equally engaged forms of online participation.</p>

<p><a href="http://digitalyouth.ischool.berkeley.edu/node/98">More...</a></p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2007/11/becoming_a_fan_interestdriven.html</link>
         <guid>http://www.itofisher.com/mito/weblog/2007/11/becoming_a_fan_interestdriven.html</guid>
         <category></category>
         <pubDate>Tue, 20 Nov 2007 12:33:13 -0800</pubDate>
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         <title>Registration is open for 24/7: A DIY Video Summit</title>
         <description><![CDATA[<p>Registration is now open for <a href="http://www.video24-7.org">24/7: A DIY Video Summit</a>!</p>

<p>Over a year of planning and organizing has resulted in what I think is a fabulous <a href="http://www.video24-7.org/schedule/index.html">program</a>. Big thanks goes to our <a href="http://www.video24-7.org/curators/">curators</a> who have put together the video programs, and our panel organizers. Special thanks to Charlene, Mariko, and <a href="http://www.webchick.org">Becky</a> and Chris for all their work in getting the web and PR materials together. It is super exciting to finally be able to officially announce the event and start to welcome attendees.</p>

<p>Spaces will fill up quickly for the academic program and the workshops. The hands-on workshops, where you can get practical tips on DIY video making and distribution have a very limited number of slots, so please register early if you are interested in those.</p>

<p>The video screenings are all free and open to the public, so for those, you just need to show up at the event.</p>

<p>This event has really shaped up to be something well beyond my wildest expectations. It has been hugely challenging but rewarding to coordinate a very diverse group of curators, speakers, workshop leaders, and industry participants to get together for this. It's very important to us that word gets out to a wide range of people who have a stake in DIY, Internet and viral video, so please help us spread the word. This is meant to be an occasion for people to have conversations across the boundaries that usually separate different creative communities, technology developers, policy makers, and academics.</p>

<p>Registration information is <a href="http://www.video24-7.org/registration/">here</a>.<br />
</p>]]></description>
         <link>http://www.itofisher.com/mito/weblog/2007/11/registration_is_open_for_247_a.html</link>
         <guid>http://www.itofisher.com/mito/weblog/2007/11/registration_is_open_for_247_a.html</guid>
         <category></category>
         <pubDate>Thu, 01 Nov 2007 10:37:11 -0800</pubDate>
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