Biography

SCOTT S. FISHER
University of Southern California
School of Cinema-Television
LUC 310b, MC 2211
Los Angeles, CA
USA 90089-2211
Tel +1(213) 821 5219 Fax +1(213) 740 7682
sfisher@cinema.usc.edu

FIELDS OF SPECIALIZATION
  • Interactive Art & Media Technology
  • Immersive Virtual Environments and Technologies of Presence
  • Mobile Multimedia and Location-based Services
  • Stereoscopic Imaging

  • EDUCATION
    M.S. Massachusetts Institute of Technology, Architecture Machine Group, 1982. Dissertation: "Viewpoint Dependent Imaging: An Interactive Stereoscopic Display"
    B.S. Skidmore College, Fine Arts, 1973.
    Attended Colgate University
    Graduated The Haverford School

    PERSONAL INFORMATION
    Date of Birth 1951
    Family status Married with two children

    PROFESSIONAL EXPERIENCE
    2002-present University of Southern California
    Chair, Interactive Media Division in the School of Cinema-Television
    1999-present Keio University at Shonan Fujisawa, Japan
    Project Professor and Director, Environmental Media Project
    Directs research sponsored by NTT DoCoMo, Inc. to explore future location-based information services over wireless networks and focused on the design, and prototyping of a system for linking Virtual Environments to the physical world through integration of capabilities and technology components from the fields of virtual reality, mixed reality, mobile multimedia, and wearable computing.
    1999-present Telepresence Media
    President
    Directs a design company focusing on the art and design of virtual environment and remote presence experiences for online and location-based applications.
    1997-1998 University of California, Los Angeles
    Visiting Professor, Department of Design | Media Arts and Center for Digital Arts, School of the Arts and Architecture
    1996-1998 University of California, San Diego
    Director, Virtual Explorer Project
    Directed development of an immersive virtual environment framework to facilitate learning basic science concepts at high school and college level.
    1990-1998 Telepresence Research, Inc.
    Co-founder and Managing Director
    Directed a production company focusing on the art and design of virtual environment and remote presence experiences, systems, and applications for museums, theme parks, and arts installations.
    1993-1995 Paramount Technology Group, Paramount Communications, Inc.
    Independent Producer, Virtual Environments
    Produced, directed, and consulted on projects for Interactive TV, Online Services, and Theme Park Operating Groups.
    1985-1990 NASA Ames Research Center
    Research Scientist, Aerospace Human Factors Research Division
    Conducted research on telepresence and simulation technology for human-machine interaction. Founded and directed Virtual Environment Workstation Project (VIEWlab) that pioneered the development of many key VR technologies including head-coupled displays, datagloves, and 3-D audio technology. Security Clearance: Secret
    1982-84 Atari, Inc.
    Research Scientist
    Designed and implemented multimodal, interactive display environments for education, training, and entertainment applications.
    1979 FIAT, S.p.A.
    Design and Technical Consultant
    Designed and implemented a stereoscopic display for lifesized product design simulation by Fiat/Lancia at headquarters in Turin, Italy.
    1974-82 Massachusetts Institute of Technology
    1981-82 Research Associate/Instructor, The Architecture Machine Group.
    Research on interactive three-dimensional display techniques and multimedia applications of optical videodisc technology.
    1979-81 Research Assistant, The Architecture Machine Group
    Research on applications of 3D display techniques in DARPA-sponsored teleconferencing and telepresence applications.
    1979 Consultant, The Architecture Machine Group
    Imaging specialist for "The Aspen Movie Map", a DARPA-sponsored multimedia mapping research project using interactive videodisc technology.
    1977 Consultant, Department of Mechanical Engineering
    Developed stereoscopic photogrammetric systems for size-distribution analysis of architectural demolition debris.
    1974-76 Research Fellow, Center for Advanced Visual Studies
    Artist in Residence conducting research on stereoscopic imagery & display technology, binocular perception, and environmental art installations.

    COURSES
    2002 Visiting Professor, University of Southern California
    School of Cinema-Television, Interactive Media Division
         Graduate Seminar Course: "Interactive Media Seminar"
    1999-2002 Project Professor, Keio University at Shonan Fujisawa, Japan
    Graduate School of Media and Governance
         Graduate Lecture Course: "Interactive Environments" (Fall 1999, Fall 2000)
         Undergraduate Seminar Course: "Environmental Media" (1999, 2000, 2001,2002)
         Graduate Seminar Course: "Multimedia Networking" (1999, 2000, 2001,2002)
    1997-1998 Visiting Professor, UCLA, Center for Digital Arts, School of the Arts and Architecture, Los Angeles, CA
         Design 256: "Interactive Environments"
         Design 258: " Current State of Technology"
         Design 402: "Design Studio II"
    1997 Professor and Board of Advisors, BITHAUS Digital Media School, Tokyo, JAPAN
    1992-1996 SPIE/IS&T Symposium on Electronic Imaging Science and Technology, San Jose, CA
         Short Course: "Telepresence: From Remote Presence to Virtual Environments"
    1993 ACM SIGGRAPH, Anaheim, CA
         Short Course: "Applications of Virtual Environments and Telepresence"
    1992 NTU (National Technological University), Fort Collins, CO
         Live Satellite Broadcast/Tape-Delayed Tutorial: "Telepresence: From Remote Presence to Virtual Environments"
    OPTCON '92, Boston, MA
         Short Course: "Telepresence: From Remote Presence to Virtual Environments"
    IMAGE VI, Phoenix, AZ
         Short Course: "Telepresence: From Remote Presence to Virtual Environments"
    1991 NTT Labs, Tokyo, Japan
         Short Course: "Telepresence: Exploring New Frontiers in Telecommunications"
    Cyberarts International, Los Angeles, CA
         Master Class: "Design Issues in Telepresence"
    SPIE/IS&T Symposium on Electronic Imaging Science and Technology, San Jose, CA
         Short Course: "Virtual Environment Display Systems"
    ACM SIGCHI, New Orleans, LA
         Short Course: "Interacting with Three Dimensional Media Environments"
    Conference on Virtual Reality and the Arts, San Francisco Art Institute, CA
         Short Course: "Telepresence"
    1990 ACM SIGGRAPH, Dallas, TX
         Short Course: "Interacting with Three Dimensional Media Environments"
    1989 ACM SIGGRAPH, Boston, MA
         Short Course: "Virtual Environments, Personal Simulation, & Telepresence"
         Short Course: "Interactive Stereoscopic Display"
    1981 MIT, Dept. of Architecture, Cambridge, MA
         4.886 Approaches to Visual Communications: "Three Dimensional Imaging "
    1977-1981 MIT, Art Association, Cambridge, MA
         "Photography", "Stereoscopic Photography"
    1977 Cambridge Center for Adult Education, Cambridge, MA
         "Stereoscopic Photography"
    1974-1976 MIT , Dept. of Architecture and Center for Advanced Visual Studies, Cambridge, MA
         4.063 Projects in Environmental Art: "Live Space" (with Maryanne Amacher)
         4.063 Projects in Environmental Art: "Stereoscopic Photography"

    GROUP & INDIVIDUAL EXHIBITIONS
    2001 Micro Archivingin "Emerging Technologies", SIGGRAPH '01, Los Angeles, California
    1997 Virtual Explorerin "Electric Garden", SIGGRAPH '97, Los Angeles, California
    1995 Chimeriumin "InfoArt", '95 Kwanju Biennale, Kwanju, Korea.
    1993 Menageriein "Tomorrow's Realities", SIGGRAPH '93, Anaheim, California
    1993 "Real-Virtual", Revue Virtuelle Program #4, Galeries Contemporaines. Centre Georges Pompidou, Paris, France.
    1980 Stereo Photosin "Similar Visions", The Museum of Holography, New York, NY.
    1980 Stereo Photosin "Grundlehren fur Architektur und Design", Badishes Landesmuseum, Karlsruhe, Germany
    1976 "You are Here - Boston Celebrations, Pt.2", Institute of Contemporary Art, Boston
    1975 "Art Transitions" MIT, Center for Advanced Visual Studies, Cambridge, MA
    1975 "Boston Celebrations, Pt.1", Institute of Contemporary Art, Boston, MA
    1975 "12th Annual Avant Garde Festival of New York"
    1974 "11thAnnual Avant Garde Festival of New York"

    PERMANENT INSTALLATIONS
    • "The Virtual Brewery Adventure", Sapporo Beer Museum, Tokyo Japan. Installed 1995.
    • " Virtual Explorer", The Tech Museum of Innovation, San Jose California. Installed 1998.
    • " Virtual Explorer", The Heinz Nixdorf MuseumsForum, Paderborn,Germany. Installed 1998.

    AWARDS
    • Selected member of "Key Person 50", November, 25, 1994 Awarded by TV 2000magazine in Japan.
    • Selected member of "Federal 100", March 1990. Awarded by Federal Computer Week Publication, to honor top 100 federal employees who have had greatest impact on government systems community in 1989.
    • Group Achievement Award: Ames-Dryden Flight Research Facility Shuttle Support Team, 1989.
    • Sustained Superior Performance Award. NASA Ames Research Center, 1987.
    • MIT Council for the Arts, 1980. Grant to support a feasibility study for an interactive stage set with the Joffrey Ballet.

    PROFESSIONAL ACTIVITIES & AFFILIATIONS
    • Columnist, " Real-time Interactive Graphics" in Computer Graphics, ACM SIGGRAPH Journal. 1996-present
    • Editorial Board, Presence: Teleoperators and Virtual Environments, MIT Press Journal. 1992-present
    • Conference Chair, " Stereoscopic Displays and Virtual Systems", SPIE/IS&T Symposium on Electronic Imaging Science and Technology, 1989 - 1999.
    • Program Chair, International Conference on Virtual Systems and Multimedia (Gifu, Japan). 2000
    • Program Committee, International Conference on Virtual Systems and Multimedia (Gifu, Japan). 1998-Present
    • Program Committee, IEEE 1998 Virtual Reality Annual International Symposium (VRAIS '98)
    • Scientific Advisory Board, Imagina Conference (Monte-Carlo)
    • Consultant, National Academy of Sciences, National Research Council Committee on Virtual Reality Research and Development, 1993.
    • Jury Member, Digital Art Awards, Keio University, 2001, 2002.
    • Jury Member, Ars Electronica Interactive Art Awards, 1992 (Austria)
    • Technical Papers Reviewer, ACM SIGGRAPH 1989-92
    • Program Committee, Symposium on Interactive 3d Graphics, 1990
    • Center Representative, NASA Telerobot Intercenter Working Group, 1986 to 1990.
    • Branch Representative, NASA-Ames Strategy Review Team on Hypersonics. 1987.
    • Invited Member, UNESCO Committee on Media Technologies. 1985.
    • Society Director, VSMM - International Society on Virtual Systems and MultiMedia .
    • International Advisory Committee, ZeroOne: The Art and Technology Network
    • Member, SPIE Ð International Society for Optical Engineering
    • Member, IEEE Computer Society
    • Member, ACM SIGGRAPH
    • Member, National Stereoscopic Association

    BIBLIOGRAPHY, DISCOGRAPHY, & MEDIA REFERENCES
    • "Scott Fisher" in The Multimedia and Cultural Evolution, NTT Publishing Co., Ltd., 1998 (Japan)
    • "The Designing of an Experience: an interview with Scott Fisher", InterCommunication, No. 25, Summer 1998 (Japan)
    • "What is 'Utopia' for you?", Interview inInterCommunication, No. 21, Summer 1997 (Japan)
    • "InfoART: The Digital Frontier from Video to Virtual Reality", by Cynthia Goodman, Interactions, March/April, 1997.
    • "Changes in Asian Technology and Culture", by Nakazawa, S., Itoh, T., Takemura, M., InterCommunication, No.19, Winter 1997 (Japan)
    • "Revue Virtuelle: Actualizing the Virtual", CDROM produced by Centre Georges Pompidou, 1996
    • "Scott S. Fisher Profile", Artist Database Collection (video tape and CDROM), InterCommunication Center, Tokyo, 1996
    • "InfoArto The Digital Frontier: From Video to Virtual Reality", CDROM Produced and Edited by Cynthia Goodman, Rutt Video Interactive, New York, 1996
    • "Getting Real" by Bob Frost, West Magazine,/San Jose Mercury News, Oct. 27, 1996
    • "Spawn of Atari: sharpest scientists and programmers in the business", by N. Montfort, Wired, October 1996
    • "Virual Reality Then & Now" by Linda Jacobson, IRIS, Vol.36, Summer 1996
    • "Locals love to visit their virtual town", by D. Higgins, The Austrailian, Aug. 1996
    • Virtual Reality Adventure Log, , by H. Aramata, Just System , 1996
    • "Virtual Auditoriums: Sharing VR in Small Groups", by Louis Brill, Virtual Reality Special Report, Dec. 1995
    • "Modeling for Virtual Reality", by D. Philips Mahoney, Computer Graphics World, Oct. 1995
    • "What's Next for Web Designers ? How About the Third Dimension" by H. Plotkin, Securities Industry Daily, July 31, 1995
    • "Virtuell Verklighet- en Amerikansk Realitet" , by Per Jonasson, Utlands Rapport, May, 1995 (Sweden)
    • "Virtual Brewery Ferments in Tokyo", by J. Spence, Zymurgy, Summer , 1995
    • "E Realta la Birra Virtuale" by E. Bearzatto, Il Mondo della Birra, May, 1995 (Italy)
    • "A Day in the Life of a Beer" , by G. Loh, Spirit of Silcon Graphics, Ver. 2.0, April 1995
    • "Immersione alcoolica" by Luca Pana, Virtual, March, 1995 (Italy)
    • "VR Turns Brewery into a Great Date" , New Media, March, 1995
    • "Virtual Brewery Adventure", Media Report, Vol. 76, Sept., 1995 (Japan)
    • "Menagerie", Media Report, Vol. 76, Sept., 1995 (Japan)
    • "Jack into Virtual Reality", CapeX, Vol.1, No.7, July 1995 (Japan)
    • "Scott Fisher" by Angela Buckert-Donelson, VR World, March, 1995
    • "Telepresence Research Brews Virtual Experience", by M. Bootes, Funworld, Jan. 1995
    • "The Future", Feature TV Presentation, TV Ontario Broadcast, 1994
    • "Virtual Reality: Performance, Immersion, and the Thaw" by Jon McKenzie, The Drama Review, Winter, 1994.
    • "Interactive Art", InterCommunication, Vol. 7, Winter 1994
    • "Eat, Drink, and Be Virtual", Globe and Mail, Dec. 1, 1994 (Canada)
    • "Key Person 50" TV 2000, November, 25, 1994 (Japan)
    • "One Hundred Top Computer People", October 11, 1994 (Japan)
    • "Warning: TodayÍs Museum Tour May Result in a Virtual Hangover", by D.Hamilton, Wall Street Journal, October 7, 1994
    • "Welcome to the Virtual Paradise, V.2.04", by H. Nakamura, Login, No.22, Nov.18, 1994 (Japan)
    • "Virtual Reality: The Second Generation", Game, Vol. 5 , Jan. 1994. (Japan)
    • "VR From California: Scott Fisher" by E. Kashiwaya, Game, Vol. 5 , Jan. 1994. (Japan)
    • "And Not a Drop to Drink...", by Ben Delaney, CyberEdge Journal, Sept. 1994.
    • "Human Networking Breeder", by E. Kashiwaya in Multimedia for Direct Approaching the Scene, Digital Shakai Kenkyukai, 1994
    • "SIMTV", Feature TV presentation, NHK Broadcast, Japan, 22 August, 1993
    • "Il Profilo: Scott Fisher", Realta Virtuale, No. 4, July-August, 1993 (Italy)
    • "Interview: Scott Fisher" by Sandra Helsel, Virtual Reality Report,Vol 3, No.5 June 1993
    • "VR, the Fusion of Computer Art" &"The Road to Revival to the Valley of Dreams" Just Moai, May, 1993. (Japan)
    • "Marketing Virtual Reality", by J.Donovan, Virtual Reality Systems, March, 1993
    • "De la realite virtuelle consideree comme lÍun des beaux-arts", by R. Sussan, Le Monde Informatique, Feb.1, 1993 (France)
    • "Revue Virtuelle No.4" , by Jean Segura, Sonovision, Feb. 1993 (France)
    • "Teleportez-nous Scotty!" by D. Molson, Video/Camera" , Feb. 1993 (France)
    • "La Revue Virtuelle fait son "BOOM"" by Jean Segura, Le Magazin, no. 72, Jan. 1993. (France)
    • "L'Homme Tranquille du Virtuel" by Jean Segura, Liberation, 6 Jan. 1993. (France)
    • Welcome to the Virtual Paradise, H. Nakata, Recca Sha + Interact Institute, 1993
    • "Realite Virtuelle", TV Feature presentation by Canadian Broadcasting Corp., Dec. 1992
    • "The Media Vehicle for a New Dimension" by M. Takemura, Studio Voice, Vol 196 April 1992. (Japan)
    • "Virtual Reality seeks practicality", by C. Wilder, Computerworld, April 27, 1992
    • "VR Business Taking Off: Remote Presence", Nikkan Kougyou Shimbun, Feb.6, 1992 (Japan)
    • "Brief History and Timeline of VR", Trigger, May, 1992. (Japan)
    • Tele-Existence and Virtual Reality, by S. Tachi, Nikkan Kougyou Shimbun, 1992 (Japan)
    • Virtual Technology Laboratory, by S. Tachi and M. Hirose, Kougyou Chousakai, 1992 (Japan)
    • "The VR Market in the US", Nikkei Computer Graphics, Dec. 1991 (Japan)
    • "Specialists: A Robot That Lets The Mind Wander"; by Roger Highfield,The Daily Telegraph, October 6, 1991 (UK)
    • "Colonizing Cyberspace", TV feature broadcast, BBC/Horizon , UK, April, 1991
    • What's Virtual Reality, Katsura Hattori, Kougyou Chousakai, 1991 (Japan)
    • Artificial Reality II, by Myron Krueger, Addison-Wesley Publishing Co., 1991
    • Virtual Reality, by Howard Rheingold, Summit Books Division/Simon & Shuster, 1991
    • "An Earful Of 3-D Music"; By Karen Wright, Discover, December, 1990
    • "Kunstliche Wirklichkeit", Videotape produced by Institut fur Film und Bild in Wissenschaft und Unterricht, Germany, 1990
    • "Digital Dreams, BRT /Belgian TV Feature, Stefaan Decostere, Director, Sept. 1990
    • "Into New Worlds: Virtual Reality And The Electronic Musician"; By David (Rudy) Trubitt , Electric Musician, July, 1990
    • "NASA investigates graphics, audio, and touch generated by computer to seem just like the real world", Newton, Vol. 4, 1989 (Japan)
    • "Cad Voyages Through 'Virtual Reality': Cyberspace Travel"; By Richard Doherty, Electronic Enginering Times, , July 17, 1989
    • "Spinoffs: Synthesizing Audio In 3-D"; IEEE Spectrum, . Coordinator: Katherine T. Chen, Consultant: Allan E. Alcorn, Apple Computer Inc., December, 1989
    • "What Is Artificial Reality? Wear A Computer And See"; By Andrew W. Pollack, The New York Times,, April 10, 1989
    • "Beyond Tomorrow", Feature TV Presentation, Australian TV Broadcast, 1989
    • "Fast Forward", Feature TV Presentation, Australian TV Broadcast, 1988
    • "New Electronic Glove Will Let You Move Robot Hand Like It's You Own - From Miles Away!"; By Ed Susman, TheNational Enquirer, Vol. 62, No. 29, February 16, 1988
    • "A System that Creates 'Artificial Reality'", Kagaku Asahi, Aug. 1988. (Japan)
    • "Through The Looking Glass"; By Robert Watkins, Computer Graphics World, January, 1988
    • "Metase en su Ordenador!", by M. Ruiz-Schwarzer, Muy Interesante, 1988 (Spain)
    • "The Information Age: Virtual Reality"; By Robert Wright, The Sciences, November/December, 1987
    • "Interfaces For Advanced Computing"; By James D. Foley, Scientific American, October, 1987
    • "Now, 'Artificial Reality' ";Newsweek, February 9, 1987
    • "Beyond 2000", Feature TV Presentation, Australian TV Broadcast, 1987
    • "See The Future? He's Touched It: Helmet, Glove Catapult Wearer Into Computer-Simulated Reality"; By Stephen Robitaille , The San Jose Mercury News,, November 30, 1987
    • "Developments To Watch: Seeing Inside A Volcano - From Miles Away"; Edited By Otis Port, Business Week, January 20, 1986
    • "Glove Designed To Work As Input Device"; By Scott Mace, Infoworld, June 9, 1986
    • "Helmet Of Dreams: Multisensory Simulator Makes Fantasy Seem Real"; By Jonathan Greer, The San Jose Mercury News, Sunday, January 12, 1986
    • "Tomorrow Things: Products To Come Sooner And Later"; By John Amaral, Home Entertainment
    • "Wide Angle 3-D In New Nasa 'Teleporting' Helmet"; Stereo World, April, 1986
    • "You Are There - Well, Almost"; Excerpted From Photonics Spectra, April, 1986
    • "Leading Edge: Nasa Helmet Takes You To Other Worlds"; By J. E. Ferrell, San Francisco Examiner, C/Spectra, Wednesday, July 2, 1986
    • "Nasa Launches 3-D Helmet: May Help Engineers Visualize Cae Images": By Richard Doherty , Electronic Engineering Times,, Issue #364, January 13, 1986
    • Tools for Thought, by Howard Rheingold, Computer Book Division/Simon & Shuster, 1985
    • "Use of Stereopsis at MIT", Mini-Micro Systems, July, 1982

    Projects ·  Publications ·  Biography

    sfisher@telepresence.com