|
|
|
SCOTT S. FISHER
University of Southern California
School of Cinema-Television
LUC 310b, MC 2211
Los Angeles, CA
USA 90089-2211
Tel +1(213) 821 5219 Fax +1(213) 740 7682
sfisher@cinema.usc.edu
|
FIELDS OF SPECIALIZATION
Interactive Art & Media Technology
Immersive Virtual Environments and Technologies of Presence
Mobile Multimedia and Location-based Services
Stereoscopic Imaging
|
EDUCATION
|
| M.S. |
Massachusetts Institute of Technology, Architecture Machine Group, 1982.
Dissertation: "Viewpoint Dependent Imaging: An Interactive Stereoscopic Display"
|
| B.S. |
Skidmore College, Fine Arts, 1973.
|
| Attended |
Colgate University
|
| Graduated |
The Haverford School
|
|
PERSONAL INFORMATION
|
| Date of Birth |
1951
|
| Family status |
Married with two children
|
|
PROFESSIONAL EXPERIENCE
|
| 2002-present |
University of Southern California
Chair, Interactive Media Division in the School of Cinema-Television
|
| 1999-present |
Keio University at Shonan Fujisawa, Japan
Project Professor and Director, Environmental Media Project
Directs research sponsored by NTT DoCoMo, Inc. to explore future
location-based information services over wireless networks and
focused on the design, and prototyping of a system for linking
Virtual Environments to the physical world through integration
of capabilities and technology components from the fields of
virtual reality, mixed reality, mobile multimedia, and wearable computing.
|
| 1999-present |
Telepresence Media
President
Directs a design company focusing on the art and design of virtual environment
and remote presence experiences for online and location-based applications.
|
| 1997-1998 |
University of California, Los Angeles
Visiting Professor, Department of Design | Media Arts and Center for Digital Arts, School of the Arts and Architecture
|
| 1996-1998 |
University of California, San Diego
Director, Virtual Explorer Project
Directed development of an immersive virtual environment framework to facilitate learning basic science concepts at high school and college level.
|
| 1990-1998 |
Telepresence Research, Inc.
Co-founder and Managing Director
Directed a production company focusing on the art and design of virtual environment and remote presence experiences, systems, and applications for museums, theme parks, and arts installations.
|
| 1993-1995 |
Paramount Technology Group, Paramount Communications, Inc.
Independent Producer, Virtual Environments
Produced, directed, and consulted on projects for Interactive TV, Online Services, and Theme Park Operating Groups.
|
| 1985-1990 |
NASA Ames Research Center
Research Scientist, Aerospace Human Factors Research Division
Conducted research on telepresence and simulation technology for human-machine interaction. Founded and directed Virtual Environment Workstation Project (VIEWlab) that pioneered the development of many key VR technologies including head-coupled displays, datagloves, and 3-D audio technology.
Security Clearance: Secret
|
| 1982-84 |
Atari, Inc.
Research Scientist
Designed and implemented multimodal, interactive display environments for education, training, and entertainment applications.
|
| 1979 |
FIAT, S.p.A.
Design and Technical Consultant
Designed and implemented a stereoscopic display for lifesized product design simulation by Fiat/Lancia at headquarters in Turin, Italy.
|
| 1974-82 |
Massachusetts Institute of Technology
|
| 1981-82 |
Research Associate/Instructor, The Architecture Machine Group.
Research on interactive three-dimensional display techniques and multimedia applications of optical videodisc technology.
|
| 1979-81 |
Research Assistant, The Architecture Machine Group
Research on applications of 3D display techniques in DARPA-sponsored teleconferencing and telepresence applications.
|
| 1979 |
Consultant, The Architecture Machine Group
Imaging specialist for "The Aspen Movie Map", a DARPA-sponsored multimedia mapping research project using interactive videodisc technology.
|
| 1977 |
Consultant, Department of Mechanical Engineering
Developed stereoscopic photogrammetric systems for size-distribution analysis of architectural demolition debris.
|
| 1974-76 |
Research Fellow, Center for Advanced Visual Studies
Artist in Residence conducting research on stereoscopic imagery & display technology, binocular perception, and environmental art installations.
|
|
COURSES
|
| 2002 |
Visiting Professor, University of Southern California
School of Cinema-Television, Interactive Media Division
Graduate Seminar Course: "Interactive Media Seminar"
|
| 1999-2002 |
Project Professor, Keio University at Shonan Fujisawa, Japan
Graduate School of Media and Governance
Graduate Lecture Course: "Interactive Environments" (Fall 1999, Fall 2000)
Undergraduate Seminar Course: "Environmental Media" (1999, 2000, 2001,2002)
Graduate Seminar Course: "Multimedia Networking" (1999, 2000, 2001,2002)
|
| 1997-1998 |
Visiting Professor, UCLA, Center for Digital Arts, School of the Arts and Architecture, Los Angeles, CA
Design 256: "Interactive Environments"
Design 258: " Current State of Technology"
Design 402: "Design Studio II"
|
| 1997 |
Professor and Board of Advisors, BITHAUS Digital Media School, Tokyo, JAPAN |
| 1992-1996 |
SPIE/IS&T Symposium on Electronic Imaging Science and Technology, San Jose, CA
Short Course: "Telepresence: From Remote Presence to Virtual Environments"
|
| 1993 |
ACM SIGGRAPH, Anaheim, CA
Short Course: "Applications of Virtual Environments and Telepresence"
|
| 1992 |
NTU (National Technological University), Fort Collins, CO
Live Satellite Broadcast/Tape-Delayed Tutorial: "Telepresence: From Remote Presence to Virtual Environments"
OPTCON '92, Boston, MA
Short Course: "Telepresence: From Remote Presence to Virtual Environments"
IMAGE VI, Phoenix, AZ
Short Course: "Telepresence: From Remote Presence to Virtual Environments"
|
| 1991 |
NTT Labs, Tokyo, Japan
Short Course: "Telepresence: Exploring New Frontiers in Telecommunications"
Cyberarts International, Los Angeles, CA
Master Class: "Design Issues in Telepresence"
SPIE/IS&T Symposium on Electronic Imaging Science and Technology, San Jose, CA
Short Course: "Virtual Environment Display Systems"
ACM SIGCHI, New Orleans, LA
Short Course: "Interacting with Three Dimensional Media Environments"
Conference on Virtual Reality and the Arts, San Francisco Art Institute, CA
Short Course: "Telepresence"
|
| 1990 |
ACM SIGGRAPH, Dallas, TX
Short Course: "Interacting with Three Dimensional Media Environments"
|
| 1989 |
ACM SIGGRAPH, Boston, MA
Short Course: "Virtual Environments, Personal Simulation, & Telepresence"
Short Course: "Interactive Stereoscopic Display"
|
| 1981 |
MIT, Dept. of Architecture, Cambridge, MA
4.886 Approaches to Visual Communications: "Three Dimensional Imaging "
|
| 1977-1981 |
MIT, Art Association, Cambridge, MA
"Photography", "Stereoscopic Photography"
|
| 1977 |
Cambridge Center for Adult Education, Cambridge, MA
"Stereoscopic Photography"
|
| 1974-1976 |
MIT , Dept. of Architecture and Center for Advanced Visual Studies, Cambridge, MA
4.063 Projects in Environmental Art: "Live Space" (with Maryanne Amacher)
4.063 Projects in Environmental Art: "Stereoscopic Photography"
|
|
GROUP & INDIVIDUAL EXHIBITIONS
|
| 2001 |
Micro Archivingin "Emerging Technologies", SIGGRAPH '01, Los Angeles, California
|
| 1997 |
Virtual Explorerin "Electric Garden", SIGGRAPH '97, Los Angeles, California
|
| 1995 |
Chimeriumin "InfoArt", '95 Kwanju Biennale, Kwanju, Korea.
|
| 1993 |
Menageriein "Tomorrow's Realities", SIGGRAPH '93, Anaheim, California
|
| 1993 |
"Real-Virtual", Revue Virtuelle Program #4, Galeries Contemporaines.
Centre Georges Pompidou, Paris, France.
|
| 1980 |
Stereo Photosin "Similar Visions", The Museum of Holography, New York, NY.
|
| 1980 |
Stereo Photosin "Grundlehren fur Architektur und Design", Badishes Landesmuseum, Karlsruhe, Germany
|
| 1976 |
"You are Here - Boston Celebrations, Pt.2", Institute of Contemporary Art, Boston
|
| 1975 |
"Art Transitions" MIT, Center for Advanced Visual Studies, Cambridge, MA
|
| 1975 |
"Boston Celebrations, Pt.1", Institute of Contemporary Art, Boston, MA
|
| 1975 |
"12th Annual Avant Garde Festival of New York"
|
| 1974 |
"11thAnnual Avant Garde Festival of New York"
|
|
PERMANENT INSTALLATIONS
|
- "The Virtual Brewery Adventure", Sapporo Beer Museum, Tokyo Japan. Installed 1995.
- " Virtual Explorer", The Tech Museum of Innovation, San Jose California. Installed 1998.
- " Virtual Explorer", The Heinz Nixdorf MuseumsForum, Paderborn,Germany. Installed 1998.
|
AWARDS
|
- Selected member of "Key Person 50", November, 25, 1994 Awarded by TV 2000magazine in Japan.
- Selected member of "Federal 100", March 1990. Awarded by Federal Computer Week Publication, to honor top 100 federal employees who have had greatest impact on government systems community in 1989.
- Group Achievement Award: Ames-Dryden Flight Research Facility Shuttle Support Team, 1989.
- Sustained Superior Performance Award. NASA Ames Research Center, 1987.
- MIT Council for the Arts, 1980. Grant to support a feasibility study for an interactive stage set with the Joffrey Ballet.
|
PROFESSIONAL ACTIVITIES & AFFILIATIONS
|
- Columnist, " Real-time Interactive Graphics" in Computer Graphics, ACM SIGGRAPH Journal. 1996-present
- Editorial Board, Presence: Teleoperators and Virtual Environments, MIT Press Journal. 1992-present
- Conference Chair, " Stereoscopic Displays and Virtual Systems", SPIE/IS&T Symposium on Electronic Imaging Science and Technology, 1989 - 1999.
- Program Chair, International Conference on Virtual Systems and Multimedia (Gifu, Japan). 2000
- Program Committee, International Conference on Virtual Systems and Multimedia (Gifu, Japan). 1998-Present
- Program Committee, IEEE 1998 Virtual Reality Annual International Symposium (VRAIS '98)
- Scientific Advisory Board, Imagina Conference (Monte-Carlo)
- Consultant, National Academy of Sciences, National Research Council Committee on Virtual Reality Research and Development, 1993.
- Jury Member, Digital Art Awards, Keio University, 2001, 2002.
- Jury Member, Ars Electronica Interactive Art Awards, 1992 (Austria)
- Technical Papers Reviewer, ACM SIGGRAPH 1989-92
- Program Committee, Symposium on Interactive 3d Graphics, 1990
- Center Representative, NASA Telerobot Intercenter Working Group, 1986 to 1990.
- Branch Representative, NASA-Ames Strategy Review Team on Hypersonics. 1987.
- Invited Member, UNESCO Committee on Media Technologies. 1985.
- Society Director, VSMM - International Society on Virtual Systems and MultiMedia .
- International Advisory Committee, ZeroOne: The Art and Technology Network
- Member, SPIE Ð International Society for Optical Engineering
- Member, IEEE Computer Society
- Member, ACM SIGGRAPH
- Member, National Stereoscopic Association
|
BIBLIOGRAPHY, DISCOGRAPHY, & MEDIA REFERENCES
|
- "Scott Fisher" in The Multimedia and Cultural Evolution, NTT Publishing Co., Ltd., 1998 (Japan)
- "The Designing of an Experience: an interview with Scott Fisher", InterCommunication, No. 25, Summer 1998 (Japan)
- "What is 'Utopia' for you?", Interview inInterCommunication, No. 21, Summer 1997 (Japan)
- "InfoART: The Digital Frontier from Video to Virtual Reality", by Cynthia Goodman, Interactions, March/April, 1997.
- "Changes in Asian Technology and Culture", by Nakazawa, S., Itoh, T., Takemura, M., InterCommunication, No.19, Winter 1997 (Japan)
- "Revue Virtuelle: Actualizing the Virtual", CDROM produced by Centre Georges Pompidou, 1996
- "Scott S. Fisher Profile", Artist Database Collection (video tape and CDROM), InterCommunication Center, Tokyo, 1996
- "InfoArto The Digital Frontier: From Video to Virtual Reality", CDROM Produced and Edited by Cynthia Goodman, Rutt Video Interactive, New York, 1996
- "Getting Real" by Bob Frost, West Magazine,/San Jose Mercury News, Oct. 27, 1996
- "Spawn of Atari: sharpest scientists and programmers in the business", by N. Montfort, Wired, October 1996
- "Virual Reality Then & Now" by Linda Jacobson, IRIS, Vol.36, Summer 1996
- "Locals love to visit their virtual town", by D. Higgins, The Austrailian, Aug. 1996
- Virtual Reality Adventure Log, , by H. Aramata, Just System , 1996
- "Virtual Auditoriums: Sharing VR in Small Groups", by Louis Brill, Virtual Reality Special Report, Dec. 1995
- "Modeling for Virtual Reality", by D. Philips Mahoney, Computer Graphics World, Oct. 1995
- "What's Next for Web Designers ? How About the Third Dimension" by H. Plotkin, Securities Industry Daily, July 31, 1995
- "Virtuell Verklighet- en Amerikansk Realitet" , by Per Jonasson, Utlands Rapport, May, 1995 (Sweden)
- "Virtual Brewery Ferments in Tokyo", by J. Spence, Zymurgy, Summer , 1995
- "E Realta la Birra Virtuale" by E. Bearzatto, Il Mondo della Birra, May, 1995 (Italy)
- "A Day in the Life of a Beer" , by G. Loh, Spirit of Silcon Graphics, Ver. 2.0, April 1995
- "Immersione alcoolica" by Luca Pana, Virtual, March, 1995 (Italy)
- "VR Turns Brewery into a Great Date" , New Media, March, 1995
- "Virtual Brewery Adventure", Media Report, Vol. 76, Sept., 1995 (Japan)
- "Menagerie", Media Report, Vol. 76, Sept., 1995 (Japan)
- "Jack into Virtual Reality", CapeX, Vol.1, No.7, July 1995 (Japan)
- "Scott Fisher" by Angela Buckert-Donelson, VR World, March, 1995
- "Telepresence Research Brews Virtual Experience", by M. Bootes, Funworld, Jan. 1995
- "The Future", Feature TV Presentation, TV Ontario Broadcast, 1994
- "Virtual Reality: Performance, Immersion, and the Thaw" by Jon McKenzie, The Drama Review, Winter, 1994.
- "Interactive Art", InterCommunication, Vol. 7, Winter 1994
- "Eat, Drink, and Be Virtual", Globe and Mail, Dec. 1, 1994 (Canada)
- "Key Person 50" TV 2000, November, 25, 1994 (Japan)
- "One Hundred Top Computer People", October 11, 1994 (Japan)
- "Warning: TodayÍs Museum Tour May Result in a Virtual Hangover", by D.Hamilton, Wall Street Journal, October 7, 1994
- "Welcome to the Virtual Paradise, V.2.04", by H. Nakamura, Login, No.22, Nov.18, 1994 (Japan)
- "Virtual Reality: The Second Generation", Game, Vol. 5 , Jan. 1994. (Japan)
- "VR From California: Scott Fisher" by E. Kashiwaya, Game, Vol. 5 , Jan. 1994. (Japan)
- "And Not a Drop to Drink...", by Ben Delaney, CyberEdge Journal, Sept. 1994.
- "Human Networking Breeder", by E. Kashiwaya in Multimedia for Direct Approaching the Scene, Digital Shakai Kenkyukai, 1994
- "SIMTV", Feature TV presentation, NHK Broadcast, Japan, 22 August, 1993
- "Il Profilo: Scott Fisher", Realta Virtuale, No. 4, July-August, 1993 (Italy)
- "Interview: Scott Fisher" by Sandra Helsel, Virtual Reality Report,Vol 3, No.5 June 1993
- "VR, the Fusion of Computer Art" &"The Road to Revival to the Valley of Dreams" Just Moai, May, 1993. (Japan)
- "Marketing Virtual Reality", by J.Donovan, Virtual Reality Systems, March, 1993
- "De la realite virtuelle consideree comme lÍun des beaux-arts", by R. Sussan, Le Monde Informatique, Feb.1, 1993 (France)
- "Revue Virtuelle No.4" , by Jean Segura, Sonovision, Feb. 1993 (France)
- "Teleportez-nous Scotty!" by D. Molson, Video/Camera" , Feb. 1993 (France)
- "La Revue Virtuelle fait son "BOOM"" by Jean Segura, Le Magazin, no. 72, Jan. 1993. (France)
- "L'Homme Tranquille du Virtuel" by Jean Segura, Liberation, 6 Jan. 1993. (France)
- Welcome to the Virtual Paradise, H. Nakata, Recca Sha + Interact Institute, 1993
- "Realite Virtuelle", TV Feature presentation by Canadian Broadcasting Corp., Dec. 1992
- "The Media Vehicle for a New Dimension" by M. Takemura, Studio Voice, Vol 196 April 1992. (Japan)
- "Virtual Reality seeks practicality", by C. Wilder, Computerworld, April 27, 1992
- "VR Business Taking Off: Remote Presence", Nikkan Kougyou Shimbun, Feb.6, 1992 (Japan)
- "Brief History and Timeline of VR", Trigger, May, 1992. (Japan)
- Tele-Existence and Virtual Reality, by S. Tachi, Nikkan Kougyou Shimbun, 1992 (Japan)
- Virtual Technology Laboratory, by S. Tachi and M. Hirose, Kougyou Chousakai, 1992 (Japan)
- "The VR Market in the US", Nikkei Computer Graphics, Dec. 1991 (Japan)
- "Specialists: A Robot That Lets The Mind Wander"; by Roger Highfield,The Daily Telegraph, October 6, 1991 (UK)
- "Colonizing Cyberspace", TV feature broadcast, BBC/Horizon , UK, April, 1991
- What's Virtual Reality, Katsura Hattori, Kougyou Chousakai, 1991 (Japan)
- Artificial Reality II, by Myron Krueger, Addison-Wesley Publishing Co., 1991
- Virtual Reality, by Howard Rheingold, Summit Books Division/Simon & Shuster, 1991
- "An Earful Of 3-D Music"; By Karen Wright, Discover, December, 1990
- "Kunstliche Wirklichkeit", Videotape produced by Institut fur Film und Bild in Wissenschaft und Unterricht, Germany, 1990
- "Digital Dreams, BRT /Belgian TV Feature, Stefaan Decostere, Director, Sept. 1990
- "Into New Worlds: Virtual Reality And The Electronic Musician"; By David (Rudy) Trubitt , Electric Musician, July, 1990
- "NASA investigates graphics, audio, and touch generated by computer to seem just like the real world", Newton, Vol. 4, 1989 (Japan)
- "Cad Voyages Through 'Virtual Reality': Cyberspace Travel"; By Richard Doherty, Electronic Enginering Times, , July 17, 1989
- "Spinoffs: Synthesizing Audio In 3-D"; IEEE Spectrum, . Coordinator: Katherine T. Chen, Consultant: Allan E. Alcorn, Apple Computer Inc., December, 1989
- "What Is Artificial Reality? Wear A Computer And See"; By Andrew W. Pollack, The New York Times,, April 10, 1989
- "Beyond Tomorrow", Feature TV Presentation, Australian TV Broadcast, 1989
- "Fast Forward", Feature TV Presentation, Australian TV Broadcast, 1988
- "New Electronic Glove Will Let You Move Robot Hand Like It's You Own - From Miles Away!"; By Ed Susman, TheNational Enquirer, Vol. 62, No. 29, February 16,
1988
- "A System that Creates 'Artificial Reality'", Kagaku Asahi, Aug. 1988. (Japan)
- "Through The Looking Glass"; By Robert Watkins, Computer Graphics World, January, 1988
- "Metase en su Ordenador!", by M. Ruiz-Schwarzer, Muy Interesante, 1988 (Spain)
- "The Information Age: Virtual Reality"; By Robert Wright, The Sciences, November/December, 1987
- "Interfaces For Advanced Computing"; By James D. Foley, Scientific American, October, 1987
- "Now, 'Artificial Reality' ";Newsweek, February 9, 1987
- "Beyond 2000", Feature TV Presentation, Australian TV Broadcast, 1987
- "See The Future? He's Touched It: Helmet, Glove Catapult Wearer Into Computer-Simulated Reality"; By Stephen Robitaille , The San Jose Mercury News,, November 30,
1987
- "Developments To Watch: Seeing Inside A Volcano - From Miles Away"; Edited By Otis Port, Business Week, January 20, 1986
- "Glove Designed To Work As Input Device"; By Scott Mace, Infoworld, June 9, 1986
- "Helmet Of Dreams: Multisensory Simulator Makes Fantasy Seem Real"; By Jonathan Greer, The San Jose Mercury News, Sunday, January 12, 1986
- "Tomorrow Things: Products To Come Sooner And Later"; By John Amaral, Home Entertainment
- "Wide Angle 3-D In New Nasa 'Teleporting' Helmet"; Stereo World, April, 1986
- "You Are There - Well, Almost"; Excerpted From Photonics Spectra, April, 1986
- "Leading Edge: Nasa Helmet Takes You To Other Worlds"; By J. E. Ferrell, San Francisco Examiner, C/Spectra, Wednesday, July 2, 1986
- "Nasa Launches 3-D Helmet: May Help Engineers Visualize Cae Images": By Richard Doherty , Electronic Engineering Times,, Issue #364, January 13, 1986
- Tools for Thought, by Howard Rheingold, Computer Book Division/Simon & Shuster, 1985
- "Use of Stereopsis at MIT", Mini-Micro Systems, July, 1982
|
|
|