| · | 1. Environmental Media Project
Graduate School of Media and Governance, Keio University, Tokyo, Japan.
1999-current
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| · | 2. Virtual Explorer
University of California, San Diego, CA.
1998
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| · | 3. VRML Projects
Telepresence Research, Inc., San Francisco, CA.
1996
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| · | 4. Virtual Brewery Adventure
Telepresence Research, Inc., San Francisco, CA.
1994
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| · | 5. Menagerie
Telepresence Research, Inc., San Francisco, CA.
1993
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| · | 6. Telepresence Mobile Robot
Telepresence Research, Inc., San Francisco, CA.
1991
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| · | 7. NASA VIEWlab
NASA Ames Research Center, Mountain View CA.
1985-90
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| · | 8. Viewpoint Dependent Imaging
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 9. Stereoscopic Workstation
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 10. Dancing Images
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 11. Stereoscopic Design Theater
Fiat/Lancia Design, Turin, Italy.
1979
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| · | 12. Stereoscopic Art Works
Center for Advanced Visual Studies, MIT, Cambridge, MA.
1974-76
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Menagerie is a Virtual Environment installation by Michael Girard, Susan Amkraut,
Mark Trayle, and Scott Fisher commissioned for the exhibition "Revue Virtuelle" at
the Centre Georges Pompidou, Paris, France. This virtual is inhabited by virtual
characters and presences specially designed to respond to and interact with its users.
The experience allows a visitor to become visually and aurally immersed in a 3D computer
generated environment that is inhabited by many virtual animals. The animals enter
and exit the space through portholes and doors that materialize and dematerialize
around the viewer. As a user explores the virtual space, they encounter several
species of computer-generated animals, birds, and insects that move about
independently, and interactively respond to the users presence in various
ways. For example, if the user moves towards a group of birds gathered on
the ground, they might take off and swirl around the user with realistic
flocking behavior, fly off into the distance, and return to the ground in
another location. Several four-legged animals will approach the user with
different gaits and behavioral reactions. The visitor might also turn toward
the 3D localized sound of other animals as they follow from behind.
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The interface to this virtual world is a telepresence display device called
the BOOM (Binocular Omni-Orientational Monitor) and is referred to as a
'head-coupled' display. The BOOM is a counterbalanced CRT-based stereoscopic
viewing device that enables interactive, real-time viewpoint control in a 3D
environment generated by computer or camera. This process is very similar
to using a pair of binoculars that provide a movable, wide-angle window into
the virtual space. The BOOM incorporates very wide field-of-view optics and
two independent CRT displays packaged together as an integrated viewing head
with user handgrips and buttons for viewpoint manipulation. In addition to
the interface advantages of the BOOM, it uses mechanical tracking technology
to overcome many of the limitations associated with magnetic trackers. As
a result, images presented on the BOOM are typically more stable and respond
more quickly than on head-mounted systems.
VirtualExperienceDesign-SPIE1995.pdf
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