| · | 1. Environmental Media Project
Graduate School of Media and Governance, Keio University, Tokyo, Japan.
1999-current
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| · | 2. Virtual Explorer
University of California, San Diego, CA.
1998
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| · | 3. VRML Projects
Telepresence Research, Inc., San Francisco, CA.
1996
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| · | 4. Virtual Brewery Adventure
Telepresence Research, Inc., San Francisco, CA.
1994
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| · | 5. Menagerie
Telepresence Research, Inc., San Francisco, CA.
1993
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| · | 6. Telepresence Mobile Robot
Telepresence Research, Inc., San Francisco, CA.
1991
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| · | 7. NASA VIEWlab
NASA Ames Research Center, Mountain View CA.
1985-90
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| · | 8. Viewpoint Dependent Imaging
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 9. Stereoscopic Workstation
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 10. Dancing Images
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 11. Stereoscopic Design Theater
Fiat/Lancia Design, Turin, Italy.
1979
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| · | 12. Stereoscopic Art Works
Center for Advanced Visual Studies, MIT, Cambridge, MA.
1974-76
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"The Eye in Time" is a title I have been using for many years for
an ongoing set of works about the relationship between time and
space and specifically comparing the concept of "depth" in time
and in space. This is covered in depth in an article (in Japanese):
Fisher, Scott. "The Eye in Time: Looking Back", in ICC InterCommunication, No. 4, Spring, 1993.
In general, I have been interested in how we perceive the relationship of objects
in space and if we can develop an awareness of depth in time as we perceive and
understand depth in space. Stereoscopic imagery is one way to represent depth
although what it captures is often not really like our everyday experiences of
the spaces around us. In the evolution of the human brain and visual system,
the development of using two eyes in stereovision was important to separate
objects from a background (this was originally important in finding food
and identifying enemies - later it had a lot to do with our ability to
name and catalog objects around us). I like the idea that the viewer of
stereo images has to interact more with the image. Their eyes (and brain)
have to work together to explore the space of the images and in effect,
interact with the image - more so than in a traditional, flat 2D image.
These images are often much 'deeper' and objects appear more 'solid'
in these images than they do in "real life". I think it has something
to do with how often we switch our attention from the world around us
to our inner thoughts and activities. Some days we pay more attention
to the 'outside' world and see things in greater depth. Some days we are
more immersed in our own thoughts. A related issue is the idea of
'solidity' and how things change over time. Most 'objects' have a
limited period of solidity before their components become reconfigured.
The image of my installation for an Art show in New York (#1) was a comment on seeing
in depth. The two images attached to the man's eyes are the left and right images
from a stereo pair taken of a shiny pocket watch hanging over a mirror. If you look
at the image in a stereo viewer, the depth of the mirror is very strong and the
depth of the reflections in the watch appears to be some kind of an illusion
rather than a solid object.
In a sense, the whole image is about this idea of depth in time (and also kind of a self-portrait).
The Eye in Time: Looking Back (1993)
The image of a box of photos (#2) is a set of stereo images that I
made in and around an abandoned factory building in New York State.
One set of images documented mirrors that I installed in various indoor spaces
in such a way that they reflected ambiguous spatial relationships or made virtual
holes through solid walls. Another set showed similar reflected spaces in an
outdoor environment - in some cases the mirrors created deep holes of light
in the ground. The third set was taken through the broken windows of the old
factory, which appeared like huge frames around open sky or sometimes a single
tree. To me these spaces seemed very similar in feeling to the mirror
reflections in the other two sets. My main question in making this work
was thinking about what happens at the intersection of different kinds
of spaces (both virtual and actual) and how to represent this 'interface'
of spaces - so I called it 'interface as reflection'.
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Stereoscopic Photo Installation at Boston Institute of Contemporary Art,
4 8x10 stereoscopic color transparencies of the foundations of Long Wharf,
Boston using a Wheatstone Mirror Viewer. ).
A stereoscopic image of an environmental situation that could only
be captured with a dual-lens (stereoscopic) camera - from an ongoing
collection of images attempting to create an encyclopedia of stereoscopic phenomenon.
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