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Virtual Environment Display System - ACM 1986.pdf
Virtual
Environments: Personal Simulations & Telepresence." (1991)
TELEPRESENCE Ð One application of the VIEW system was to interact with a
simulated telerobotic task environment. The system operator could call
up multiple images of the remote task environment that represent viewpoints
from free-flying or telerobot-mounted camera platforms. Three-dimensional
sound cues give distance and direction information for proximate objects and events.
Switching to telepresence control mode, the operator's wide-angle, stereoscopic
display is directly linked to the telerobot 3D camera system for precise viewpoint
control. Using the tactile input glove technology and speech commands, the operator
directly controls the robot arm and dexterous end effector that appears to be
spatially correspondent with his own arm.
DATASPACE - Advanced data display and manipulation concepts for
information management were also developed with the VIEW system technology.
Efforts included use of the system to create a display environment in which
data manipulation and system monitoring tasks are organized in virtual display
space around the operator. Through speech and gesture interaction with the
virtual display, the operator could rapidly call up or delete information
windows and reposition them in 3-space. Three-dimensional sound cues and
speech-synthesis technologies were used to enhance the operators overall
situational awareness of the virtual data environment. The system also
has the capability to display reconfigurable, virtual control panels
that respond to glove-like tactile input devices worn by the operator.
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In the Aerospace Human Factors Research Division of NASA's Ames Research Center,
an interactive Virtual Interface Environment Workstation (VIEW) was developed as
a new kind of media-based display and control environment that is closely matched
to human sensory and cognitive capabilities. The VIEW system provided a virtual
auditory and stereoscopic image surround that is responsive to inputs from the
operator's position, voice and gestures. As a low-cost, multipurpose simulation
device, this variable interface configuration allows an operator to virtually
explore a 360-degree synthesized or remotely sensed environment and viscerally
interact with its components. The Virtual Interface Environment Workstation
system consists of: a wide-angle stereoscopic display unit, glove-like devices
for multiple degree-of-freedom tactile input, connected speech recognition technology,
gesture tracking devices, 3D auditory display and speech-synthesis
technology, and computer graphic and video image generation equipment.
When combined with magnetic head and limb position tracking technology, the
head-coupled display presents visual and auditory imagery that appears to completely
surround the user in 3-space. The gloves provide interactive manipulation of virtual
objects in virtual environments that are either synthesized with 3D computer-generated
imagery, or that are remotely sensed by user-controlled, stereoscopic video camera
configurations. The computer image system enables high performance realtime
3D graphics presentation that is generated at rates up to 30 frames per second
as required updating image viewpoints in coordination with head and limb motion.
Dual independent synchronized display channels are implemented to present
disparate imagery to each eye of the viewer for true stereoscopic depth cues.
For realtime video input of remote environments, two miniature CCD
video cameras are used to provide stereoscopic imagery. Development
and evaluation of several head-coupled, remote camera platform and
gimbal prototypes was also carried out to determine optimal hardware
and control configurations for remotely controlled camera systems.
The earliest device for interactivity in a virtual environment and with virtual
objects was the dataglove developed at NASA Ames. Based on an invention developed
by Tom Zimmerman while he was at Atari Research for measuring motion of a single
finger, the gloves were custom built for NASA by Zimmerman at VPL Research
and later marketed by VPL as a commercial product. These gloves were
fitted with special sensors to measure the bend of the fingers and
equipped with a magnetic tracking system that allowed for the glove
, and the hand inside it, to be followed in 3D space and the ability
to handle virtual objects freely. Special software was also developed
in the VIEWlab to allow different gestures for specific actions and
system commands such as "flying" through the virtual environment,
interacting with virtual menus, or easily scaling models of virtual objects.
For a long time, the images seen by visitors to virtual space -
such as these images produced by NASA in the 1980s - were very simple.
Until recently it was very difficult and expensive to generate complex
images fast enough Ñ twenty or thirty images a second Ñ for the user
to have the impression of real immersion in a virtual environment,
with instantaneous changes in what he saw corresponding to movements
of his head and eyes. Today this technology has made considerable
progress and there are now high performance computer cards that can
create detailed stereoscopic images at very high frame rates. Similar
devices are also becoming available for use with ordinary personal computers.
A VIEWlab Virtual World database for use in Surgical planning
and education in collboration with MIT Media Lab and Stanford Medical School.
The medical applications of telepresence have made rapid progress over the
past few years. One notable development is a virtual cadaver on which
surgeons can test new operating techniques and which can also be used
for training medical students. NASA, Stanford University, and the
Massachusetts Institute of Technology have designed a virtual skeleton
with the tendons and muscles attached to the bones and which the user
may manipulate as though in plastic surgery. Joseph Rosen, Scott Delp
and Steve Pieper were the main creators of this system. NASA has also
experimented with remote surgical operations to be carried out on
astronauts by robots. These tests were abandoned, however, since
the delay in transmitting the information represented too great
a risk factor. This research was directed then towards the idea
of remote medical assistance, with experts using telepresence to
give advice to medical staff on board a spaceship.
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