| · | 1. Environmental Media Project
Graduate School of Media and Governance, Keio University, Tokyo, Japan.
1999-current
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| · | 2. Virtual Explorer
University of California, San Diego, CA.
1998
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| · | 3. VRML Projects
Telepresence Research, Inc., San Francisco, CA.
1996
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| · | 4. Virtual Brewery Adventure
Telepresence Research, Inc., San Francisco, CA.
1994
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| · | 5. Menagerie
Telepresence Research, Inc., San Francisco, CA.
1993
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| · | 6. Telepresence Mobile Robot
Telepresence Research, Inc., San Francisco, CA.
1991
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| · | 7. NASA VIEWlab
NASA Ames Research Center, Mountain View CA.
1985-90
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| · | 8. Viewpoint Dependent Imaging
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 9. Stereoscopic Workstation
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 10. Dancing Images
Architecture Machine Group, MIT, Cambridge, MA.
1981
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| · | 11. Stereoscopic Design Theater
Fiat/Lancia Design, Turin, Italy.
1979
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| · | 12. Stereoscopic Art Works
Center for Advanced Visual Studies, MIT, Cambridge, MA.
1974-76
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"Chimerium" was an interactive VRML environment that was commissioned
for the InfoArt Pavilion of the Kwangju '95 Biennale site in Korea and
designed in collaboration with artist Perry Hoberman. The installation
was simultaneously available to visitors at the museum and to WWW users
on the internet. The "Chimerium" is an example of an interactive
Virtual Experience recently designed for the VRML format and internet
delivery platform. It was developed to allow interaction between
visitors at an actual location and remote users participating from
Internet nodes around the world. The installation allowed all
local visitors to experience the virtual world on monitors and
on a large projection screen. At the same time, remote visitors
on the internet could experience the same 3d world through a VRML
'WebSpace' browser that also provides access to related links and
materials about the world and it's inhabitants.
This virtual world was inhabited by different kinds of
"Chimera", virtual animals that move with unpredictable
motions around a constantly changing environment.
Visitors can also select different POV experiences associated with different animals.
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An interactive VRML model of a city in Japan developed in collaboration
with Perry Hoberman and Andy Frith and commissioned by the city of Koga
and Sanoh Industries. The virtual world includes QuickTime video clips,
Quicktime VR, Still images, and Real Player audio clips embedded
in the VRML model and accessible through animated 3D icons that appear
near the user as they navigate through the world.
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